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Multiplication Wheel (Times Tables)

Spin for a random times tables question, reveal the answer and keep score. Any tables from 1 to 12.

Press Space or Enter to spin the wheel. Ctrl+Enter spins it from anywhere on the page.

Score

  • Right0
  • Wrong0
  • Success–

Times tables

80 facts on the wheel

Multipliers

Options

Right and Wrong buttons after the answer is shown.

Every slice shows “?” until the wheel stops on its fact.

Each fact leaves the wheel once drawn, until every fact has come out.

More

What is the multiplication wheel?

The multiplication wheel turns times tables practice into a game. Spin, read the fact the wheel lands on, and answer before anyone else. Each slice is one question, such as 7 × 8. The default wheel holds the 2 to 9 times tables up to × 10, which makes 80 slices, and you can pick any tables from 1 to 12.

When the wheel stops, the question appears in large type and the answer stays hidden until you press “Show answer”. With scoring on, Right and Wrong buttons keep count. Random order matters: reciting a table from top to bottom lets children count up from the previous answer, while a mixed question makes them actually recall the fact.

How to play

  1. Choose the tables to practice and whether to go up to × 10 or × 12.
  2. Spin the wheel, on the board or on a phone.
  3. Students write their answer on mini whiteboards or raise a hand.
  4. Press “Show answer”, then Right or Wrong to keep score.

The 80 facts on the default wheel

Each slice holds one fact without its answer, from 2 × 1 to 9 × 10.

  1. 2 × 1
  2. 2 × 2
  3. 2 × 3
  4. 2 × 4
  5. 2 × 5
  6. 2 × 6
  7. 2 × 7
  8. 2 × 8
  9. 2 × 9
  10. 2 × 10
  11. 3 × 1
  12. 3 × 2
  13. 3 × 3
  14. 3 × 4
  15. 3 × 5
  16. 3 × 6
  17. 3 × 7
  18. 3 × 8
  19. 3 × 9
  20. 3 × 10
  21. 4 × 1
  22. 4 × 2
  23. 4 × 3
  24. 4 × 4
  25. 4 × 5
  26. 4 × 6
  27. 4 × 7
  28. 4 × 8
  29. 4 × 9
  30. 4 × 10
  31. 5 × 1
  32. 5 × 2
  33. 5 × 3
  34. 5 × 4
  35. 5 × 5
  36. 5 × 6
  37. 5 × 7
  38. 5 × 8
  39. 5 × 9
  40. 5 × 10
  41. 6 × 1
  42. 6 × 2
  43. 6 × 3
  44. 6 × 4
  45. 6 × 5
  46. 6 × 6
  47. 6 × 7
  48. 6 × 8
  49. 6 × 9
  50. 6 × 10
  51. 7 × 1
  52. 7 × 2
  53. 7 × 3
  54. 7 × 4
  55. 7 × 5
  56. 7 × 6
  57. 7 × 7
  58. 7 × 8
  59. 7 × 9
  60. 7 × 10
  61. 8 × 1
  62. 8 × 2
  63. 8 × 3
  64. 8 × 4
  65. 8 × 5
  66. 8 × 6
  67. 8 × 7
  68. 8 × 8
  69. 8 × 9
  70. 8 × 10
  71. 9 × 1
  72. 9 × 2
  73. 9 × 3
  74. 9 × 4
  75. 9 × 5
  76. 9 × 6
  77. 9 × 7
  78. 9 × 8
  79. 9 × 9
  80. 9 × 10

Choose the times tables

Tick any tables from 1 to 12 and the wheel rebuilds itself with one slice per fact: only the 6, 7 and 8 tables up to × 12 give 36 slices. A common teaching order is the 2, 5 and 10 tables first, since their patterns are easy to spot, then 3 and 4, then 6 to 9, and finally 11 and 12. Remind students that 3 × 8 and 8 × 3 are the same fact: knowing it halves the work.

Times tables games for the classroom

Team battle

Split the class with the random team generator. Teams take turns to spin and win a point for each right answer.

Beat the clock

Switch the spin style to Fast and see how many facts the class answers in two minutes. Try to beat that score on Friday.

Around the world

Two students stand side by side; whoever answers first moves on to challenge the next classmate.

Who answers?

Spin this wheel for the question and the random name picker for the student, so everyone stays ready.

Times tables from 2nd to 5th grade

In the US, children meet multiplication through equal groups and arrays in 2nd grade, and the Common Core standards expect them to know all products of two one-digit numbers from memory by the end of 3rd grade. In England, pupils should recall their tables up to 12 × 12 by the end of Year 4, when they take the Multiplication Tables Check: 25 questions, six seconds each.

A simple progression: the 2, 5 and 10 tables in 2nd grade, 2 to 10 in 3rd grade, the full 1 to 12 in 4th grade, and only the tricky facts in 5th grade.

Practice at home

Five minutes a day beats an hour on Sunday. Let your child spin while you read the answer. Delete the facts they know by heart so the wheel keeps only the ones still to learn. It works on a phone, even offline. For a change, roll two dice with the dice roller and multiply the faces.

Is the multiplication wheel random?

Yes. Each of the 80 facts has the same chance, exactly 1.25% per spin, and the question is drawn by the browser’s cryptographic generator before the wheel turns. Want every fact exactly once? Switch to Elimination mode: 80 spins, no repeats. The fairness page shows how the draw works.

Frequently asked questions

How can kids learn times tables in a fun way?

Mix short, regular practice with a bit of game. Spin the wheel for random questions instead of reciting tables in order, keep score against yesterday’s total, and celebrate progress rather than speed alone. Team games, races against the clock and dice games keep it lively, and five minutes a day works better than one long session a week.

Can I choose only some times tables?

Yes. Tick the tables you want, from 1 to 12, and choose multipliers up to 10 or up to 12. The wheel then shows only those facts: the 7 table alone up to × 12 gives 12 slices; all twelve tables give 144. You can also delete individual facts in the editor.

Can I hide the answer?

The answer is hidden by default: the result window shows the question, and the answer only appears when you press “Show answer”. To hide the questions while the wheel turns as well, turn on Mystery mode in Settings, and every slice shows a question mark until the wheel stops on its fact.

Does it work on an interactive whiteboard?

Yes. Open the page in the board’s browser and press the full screen button, or F on the keyboard. Classroom mode enlarges the text for the back row and hides sharing buttons, and there are no ads. Students can spin with a tap on the board, and the screen stays awake while full screen is on.

Which times tables are the hardest?

Many children find the 6, 7 and 8 tables hardest, especially facts such as 6 × 7, 7 × 8 and 8 × 6 that follow no easy pattern. The 9 table has a finger trick and the 11 table a simple pattern up to 11 × 9. Make a wheel with only the facts your students miss most, and spin it daily.

Updated on by the LuckyWheel team